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Crash Test Dummies Go Digital
The traditional way to test vehicle designs
is by creating physical prototypes.
However, each one can cost as much as $750,000
and take four months to build. Digital prototypes aim to cut cost and
design times by accurately simulating real-world crash performance and
reducing the need for physical prototypes
By law, cars have to undergo crash testing before
they can be sold to the public, and carmakers traditionally designed new
models to meet ; rather than exceed -- safety requirements.
This situation changed dramatically in the 1990s
when safety became an important marketing weapon.
Today, using computer-aided engineering (CAE)
software running on supercomputers, carmakers can accurately model the
real-world performance and crash behaviour of designs before any prototypes
are built. This shortens design times and allows for quicker response
to market trends.
"With the shortening of design cycles,
crash simulation is a crucial competitive issue for car manufacturers,"
says Thierry Bertucat, spokesman for ESI, a French software company that
claims to be the leader in crash simulation software.
ESI began working in this field in 1985 when
it teamed up with Volkswagen to develop simulation software for analysing
the severe deformations inflicted on a car as a result of a crash. This
was the first step toward the development of ESI's flagship product Pam-Crash,
which is now used by most carmakers.
The software allows simulations to be carried
out much earlier in the design process, so reducing the need for modifications
later.
At an early stage in the design process, the
cost of making changes is relatively low. Once the carmaker commits to
a particular design and builds the first physical prototype, the cost
of changes rises considerably. If a change has to be made once the production
tooling has already started, the cost of a design change can be enormous.
Volkswagen uses Pam-Crash software to test its
virtual cars in various crash scenarios according to the legal requirements
of different countries as well as specialised tests devised by car magazines
or associations.
Crash testing is a particularly demanding application
for a computer because of the huge number of calculations that need to
be performed to accurately simulate the deformations created by an impact
on the structure of a car.
Crash simulations are thus a compromise between
accuracy and response time -- the most accurate results can tie up a supercomputer
for days on end.
Volkswagen has long used NEC supercomputers
for this task and the most recent model installed, the NEC SX-5, has 12
processors, each with a peak performance of four gigaflops.
Despite the move to a faster supercomputer,
it still takes 12 hours to run a crash simulation using Pam-Crash -- the
program is typically left running all night.
Rather than using the new computer's extra power
to speed up the simulations, Volkswagen has used it to create a finer
grid -- the mesh of points that the computer uses to simulate the 3-D
shape of the car surface using a technique called finite element analysis
(FEA).
To model a crash between two vehicles, the supercomputer
may have to analyse 250,000 individual elements. The simulations needed
for the highly critical air bag sensors are even more demanding.
Despite the growing use of virtual prototypes,
no carmaker feels confident enough to abandon the traditional practice
of crashing physical cars in favour of computer-based simulations.
Sent in by Pete Frost
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